CryENGINE 3 was on display at E3 2012, and could have serious ramifications for game development in general. Crytek was also sure to explain how they distinguish themselves from their competitors.
Physically Based Shading – In contrast to traditional observational based shading seen in most real-time game engines, CRYENGINE's brand new Physically Based Shading model simulates the interaction ...
A few years ago, Crytek put together a little demo for NVIDIA to show off what the GeForce 3 could do at the time. They had such an impressive engine and demo, Crytek decided to make it into a full ...
SolarFall games has just unveiled a new video for Umbra, its new CryEngine 3-powered RPG that makes great use of Quixel's more-than-impressive Megascans technology. The studio explains: "This video ...
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