I wrote a OO dynamically alocated managed buffer system is assembly, now I'm trying to rewrite it in C++. Just for learning experience.<BR><BR>ON TO THE CODE!!<BR ...
In C++, a constructor is a special function that must be invoked when an object is created. Its objective is to initialize a new object to a valid state before any processing occurs using the object.
From a purely object-oriented perspective, "copy semantics" is the right way to preserve control over object ownership. But in those scenarios where ownership becomes irrelevant, C++11 "move semantics ...