Driver-level frame interpolation represents a method of predicting additional frames to achieve smoother gameplay in titles that do not support advanced upscaling or engine-based frame generation.
We're still processing all the details surrounding AMD's new FSR 3 scaling technology and its new Fluid Motion Frames feature. But one of the more interesting elements was a game-agnostic version of ...
CPU and GPU maker AMD is about to fire a mighty shot across its bows to Nvidia this month, when AMD Fluid Motion Frames exits the preview phase and becomes an official part of its Adrenalin driver ...
The Part 1 of this series about digital camera design has shown how to do the basic calculations that interrelate pixel size, focal length, focal ratio, and spot size, and demonstrated how these ...
Motion smoothing is a process born out of the improvements made to home entertainment systems in recent years, but it's an "improvement" only in the technical sense, and most viewers would like to ...
We all know the motion picture is a lie. That movement on screen? It’s just a bunch of still images. Still images that seem more like believable, realistic, lifelike motion the faster they flicker ...