Variable rate shading (VRS) is a relatively new technology that will have an important impact on the next-gen gaming consoles from Microsoft and Sony that are scheduled for release in November. VRS ...
THE VISUAL IMAGE is inherently ambiguous: an image of a person on the retina would be the same size for a dwarf seen from up close or a giant viewed from a distance. Perception is partly a matter of ...
An international research group has conducted a comprehensive review of all designs and control strategies for PV-integrated shading devices (PVSDs), in order to help bring the technology closer to ...
About two years ago, NVIDIA started talking about a shader rendering method that applied varying levels of quality to different objects in the game world. That method was called Variable Rate Shading, ...
Scientists at Germany’s Fraunhofer Insititute for Solar Energy Systems (ISE) evaluated the performance of its newly introduced ‘Matrix’ approach to interconnecting shingled solar cells. The institute ...
In 3D graphics, a technique developed by Phong Bui-Tuong in the mid-1970s that computes a shaded surface based on the color and illumination at each pixel. Phong shading is more realistic than Gouraud ...
We might have to wait until 'Holiday 2020' for the next-generation of consoles - aka the PS5 and the Xbox Series X - but the next generation of consoles are on their way and we are starting to get a ...
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