One of the exciting features of HTML5 is the promise of universally supported animation and graphics via the new canvas element/tag. In this post, I look at how easy it is to use this tag with a ...
The five characters HTML5 are now an established buzzword, found everywhere on the Web and often given top billing in slides, feature lists, and other places where terms du jour congregate.
Canvas is not, however, a panacea – just because you can does not mean you should. Canvas-based animations can slow down pages, send your PC's fan into overdrive and produce stuttering, frame-dropping ...
Sometimes you want to render a visual on the fly, or even animate it. Perhaps the visual is a complex path where the set of x,y coordinates dictate what to render. Or perhaps the visual is a graph ...
We’ve been writing about HTML5 for quite a while, but, until today, the actual HTML5 specs and standards were still moving targets. Now, however, the World Wide Web Consortium (W3C) has announced that ...
"The Canvas tag is a revolutionary advance in what we can do with web browsers," says author David Flanagan. "I really do think that the client-side graphics enabled by the Canvas tag has the ...
I'm having a weird issue with HTML canvas. For some reason image drawing is being stretched and distorted. I'm drawing a small image onto a 500x500 ...
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