When.CollisionWith("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Prefab.Spawn("sparkles") .At(Target) .Run(Wait.Seconds(2)) .Despawn()); Coming soon for Godot ...
There is a dedicated team of writers and editors at IGN that play a variety of Roblox experiences to create in-depth guides ...
LoL developer Riot Games' newest project, 2v2 fighting game 2XKO, has left early access behind and kicked off a stacked ...