It's really, really rough. Well, early. I'm doing WEBGL targets (compiled to WASM/browser) first partly because browsers are so constrained network-wise: only able to use Websockets and/or WebRTC and ...
This is an experiment to generate a cubic voxel chunk mesh as efficiently as possible. This is insanely fast, meshing and drawing at around 650 FPS on my RTX 4090. The mesh generation itself is much ...
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