2025 was always going to be a major year for first-person shooters, least of all because of the epic dustup between Battlefield 6 and Call of Duty: Black Ops 7. Throw in some other top contenders like ...
Covering the video games industry since 2017, with experience in news, articles, lists, and reviews (and I blame The Legend of Zelda: Majora's Mask for that). If you are a fan of RPGs and want a third ...
The Metro series is one of the more acclaimed first-person shooter trilogies out there, as each of the three main entries is widely beloved among players. Their focuses have changed slightly with each ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours ...
Indie game developer and publisher Reissad Studio released a new update for their FPS game Bodycam while they work on it in Early Access. The team released the EA version of the game over a year ago, ...
Paris-based game developer Reissad Studio has launched the first major update for its Unreal Engine 5 FPS, Bodycam, since its 2024 early access launch. The team, which has grown to include more than ...
Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Developed by two French video game ...
Call of Duty: Black Ops 7 is not hitting it with fans and casual players as much as previous titles. That’s because the campaign is not wowing them for several reasons, such as the underwhelming set ...
GameSpot may get a commission from retail offers. Brendan "PlayerUnknown" Greene, best known for creating the landmark battle royale game PUBG, outlined an ambitious plan for his development studio to ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Rewind the clock to 2006, and PC gaming was witnessing the launch of one of the most ambitious ...
Reloading after every kill wasn’t just about efficiency; it was about rhythm. Old FPS games trained me to think of the reload as part of the combat flow. I’d shoot, reload, and move on to the next ...
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