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The blender challenge: 100 hours
In this video, we document our journey of learning the 3D modeling software Blender, dedicating 100 hours to mastering it. We followed several tutorials, including Blender Guru's Donut, Grant Abbitt's ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration. Epic Games, in collaboration ...
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Abstract: Aiming at the problem that scattering effect can not be achieved in traditional shader rendering, a water surface scattering model based on Unity3D Shader is proposed. Firstly, the scattered ...
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We are now developing a "easy-to-use + high-performance + cross-platform(include mobile)" Closed source toon shader package - NiloToonURP, to meet the toon shading needs of most URP's user.
This repository is NOT the full version shader. Currently, this repository is just a very simple and short shader example, only for tutorial purposes, it is under MIT license so you can do whatever ...
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