
What is Radiosity? - Computer Graphics Stack Exchange
Radiosity is a way to calculate diffuse GI, i.e. every surface is assumed to be Lambertian surface without specular component. In the radiosity algorithm you split surfaces into small patches and calculate …
Radiosity VS Ray tracing - Computer Graphics Stack Exchange
Radiosity does not account for specular reflections (i.e. it only handles diffuse reflections). Whitted's ray-tracing only considers glossy or diffuse reflection, possibly mirror-reflected. And finally, Kajiya's path …
raytracing - Which technique should be used for rendering under water ...
Ray-tracing and Radiosity are two of the most famous rendering techniques for photo realistic images, right? So which technique is suitable for rendering ten under-water images of marine creatures …
Trending 'radiosity' questions - Computer Graphics Stack Exchange
Which technique should be used for rendering under water images, Ray tracing or Radiosity? Rendering is the process of computing a three-dimensional geometric description of a scene into a two …
What is the difference between radiance and irradiance in BRDF
Apr 13, 2018 · b) radiosity M M (in some papers also B B) is the same as irradiance, only it's leaving a surface and not arriving at it radiance L L (watts per square meter per steradian, [W m2sr] [W m 2 s …
How does the view-independence of radiosity increase the calculations ...
The article states: Radiosity is viewpoint independent, which increases the calculations involved, but makes them useful for all viewpoints. The technique works with diffuse surfaces only. This way, form …
Are there specific techniques for generating False Radiosity in ...
It is mentioned that in order to simulate radiosity, changes were done directly in texture maps (in PS for example) or omni-type lights are placed where radiosity effects occur. I wonder if false radiosity is …
Radiosity normal map light baking - Computer Graphics Stack Exchange
I'm trying to implement radiosity normal maps from the old Valve paper: Half-Life® 2 / Valve Source™ Shading.pdf | valvesoftware.com I've tried generating the light maps using Vray and 3dStudio m...
Newest 'radiosity' Questions - Computer Graphics Stack Exchange
Which technique should be used for rendering under water images, Ray tracing or Radiosity? Rendering is the process of computing a three-dimensional geometric description of a scene into a two …
radiosity - How to implement Texture Baking? - Computer Graphics …
Nov 5, 2016 · So currently I want to implement radiosity in my engine. After figuring out the amount of light that bounces between elements/disks/patches (I've been told disks are the best - correct me if …